Environment Lighting Controls
Environment Settings are found in the Editor > World > Environment. There are several controls that affect the overall lighting and brightness of your scene and objects.
Fog Distance
Fog washes out everything in your scene at a set distance. You can use fog in addition to Render Distance to pre-load objects in a new area out-of-view as a user moves towards it. Fog can be configured to None, Linear fog or Exponential fog, and a custom fog color can be selected.
Read more about Fog and Render Distance
Ambient Light
Ambient Light affects the overall brightness of the scene and objects. Choose color and intensity from 0 to 1
Sunlight
Sunlight is a directional source that creates highlights and reflection. Choose a color and intensity from 0 to 1.
Skybox
Skybox is the visual background of your scene. It is a sphere that uses an equirectangular image 360 degree background. The skybox does not move and is always visible, with the option to reflect off of PBR textures.
You can choose a simple color, our default skybox image, or upload your own custom Skybox or Cubemap.
Use a 360º Panoramic HDRI Image (jpg or png). Our default Skybox is a blue-sky view from the clouds, overlooking a mountain range.
To find custom skybox images, you can search for the terms "HDRI", "Equirectangular", and "skybox".
Search on Shutterstock - AmbientCG Free Downloads
Cubemap
Instead of an equirectangular skybox image, you can also use Cubemaps. Cubemaps are a set of 6 images. Front, Back, Left, Right, Top, Bottom.
Environment Map
The Environment Map is the visual that is reflected by 3D objects in your world. Generally the environment map is the same as the skybox, but if you'd like you can have your objects reflect a different image than the skybox background you can disable "Use Skybox as Environment" and customize this image.
World Effects
The world effects are top-level visual effects, like a filter over your scene. Use sparingly.
Changing "Effects" in the World Settings will cause rendering problems with the 3D Web Frame Plugin. DO NOT Change World Effects settings if you are using 3D Web Frames in your space.
Bloom
Bloom creates a 'halo' effect around bright and light-emitting objects in your scene.
Brightness, Contrast, Saturation
These visual settings adjust the overall Brightness, Contrast, and Saturation of the displayed image. Use these to add a creative style to the way your space is presented. We recommend leaving these as set.
Chromatic Aberration
Adds a slight chromatic aberration or "Bad TV Effect" by separating the red and blue channels by 1 pixel.
Glitch
Creates an aggressive glitch effect every so often in the space. This effect can be very disturbing.
Noise
Displays a light 'digital noise' effect over your space.
Tone Mapping
Creates a "High Dynamic Range" look and feel.
Enable Outline
Displays the object outline when using tools and selecting objects. This outline is not visible to guests.
Enable SSO
Screen Space Ambient Occlusion adds shadow elements to corners, holes, and creases to create a more realistic shadows.
You can also include Ambient Occlusion in your glTF textures using a custom node.
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