Use the File > Safe & Load World to download backups, save & load your world.
Vatom Spaces constantly saves updates as you modify your World scene and everything in it, and saves backup archives of your space automatically. You can save space backups to your Vatom storage or download to your hard drive to archive or transfer to another space.
Backup your Space
As an Admin, simply use the File > Save World option in the File Dropdown to save a JSON file backup of the entire space and everything in it.
This JSON file contains everything in your space, including all of the following:
- Space Settings
- World Editor Settings
- All Objects
- Object Properties
- Object Interaction Settings
- Plugin Components
- Dropped Vatoms
- Dropped Vatoms will be referenced, and will be able to be picked up by anyone in any duplicate space. We recommend cleaning up Vatom NFTs that have been dropped for Pickup in your space.
Saving a JSON Backup only saves a REFERENCE to the files and not the files themselves.
Files must remain in Space Storage. If you are copying a space to another URL, the original Storage Folder must retain all asset files, and any modifications will occur using local Storage
Restore or Load your Space
As an Admin, use File Load World to restore the Space Settings, Objects & Properties of an entire Space. All Object and Media Files must remain in Storage.
If you are Loading a JSON into a New Space, you will be prompted about Copying Vatoms and replacing the world contents.
Save backups or archives regularly, especially before loading previously created JSON backup.
Automated Backup Files
View, manage, and create backups files in the File > Settings > Backup window. Backups are created regularly and automatically saved in your spaces Storage.
Backup & Restore Object Data
You can backup and/or copy an Object and all of it's Properties Settings. "Download" is found at the bottom of an Editor Scene Object Properties Info
Replace will replace the main object file. Use this to replace the 3D model or Image File
Download creates a JSON reference of the Object and all the associated properties (Info, Render, Transform, Interact, Components)
Restore to upload a previously saved JSON to the object file.
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