Admins can configure the default controls and camera settings for guests who enter the space.
The view modes available are:
Swivel View: A pre-defined third-person view where the user can rotate view and zoom in-and-out. Swivel View is the default for Mobile devices.
Advanced View: Third-person view with free camera rotation in all directions. Admins can set maximum settings for zoom and vertical rotation. Advanced View is the default for desktop devices.
First Person View: View from the point of view of the avatar. Moving the mouse rotates view, press "Esc" to free mouse for click interactions.
Free Camera: (Admin Only) Fly around the space in first person view. Up and Down arrows move Forward and Backward, Left and Right move according to "rotate with arrow keys" setting. Moving the mouse rotates view, press "Esc" to free mouse for click interactions.
Entry
Entry settings apply to the user on their first entry into the space or when portaling from one space to another. Users who leave the world will come back at the same location as when they left.
Override View Mode: Forces users to enter this space on the chosen view mode when they are using a non-mobile device. Users can still change their view mode afterwards.
- None
- Swivel
- Advanced (default)
- First Person
Override View Mode (Mobile): Forces users to enter this space on the chosen view mode when they are using a mobile device. Users can still change their view mode afterwards.
- None
- Swivel (default)
- Advanced
- First Person
Disable Override Message: If there is an override set, a message will inform the user that "this view mode has been set by the space creator". Disable this message by checking this setting.
Orientation: Direction (in defrees) of user when they enter this world. Default is 0 degrees, facing -Z
Tilt: Tilt (in degrees) of user camera when they enter this world. 0º tilt is looking straight down, 90º tilt is looking straight ahead.
Zoom Distance: Default zoom setting when entering the space.
View Modes
Swivel View
Tilt Offset: Tilt rotation (in degrees) when the camera is zoomed in fully.
Height Offset: Adjust the vertical position of the camera
Height Offset (Mobile): Adjust the vertical position of the camera for Mobile Devices
Maximum Zoom Out Rotation:
Easing Type: Type of easing to apply to camera movement from min to max zoom distance. Set "easing" to In point, Out point, or both. Easing Type does not apply to default linear easing.
- In: Apply easing to the close zoom point
- Out: Apply easing to the far zoom point
- In and Out: Apply easing to both close and far zoom points
Easing Method:
- Linear (default)
- Quadratic
- Cubic
Advanced View
Camera Height: Height of the camera pivot point in Advanced view mode.
Camera Height (Mobile): Height of the camera pivot point in Advanced view mode on a mobile device
**Maximum Tilt Up (Advanced):
**Maximum Tilt Down (Advanced):
First Person View
Camera Height: Height of the camera in First Person view mode.
Camera Height (Mobile): Height of the camera in First Person view mode on a mobile device.
Camera Collision
Disable Camera Collision: Camera Collision prevents the camera from moving behind walls objects in your scene by zooming the camera in when walls or objects could interfere.
By disabling "camera collision" the camera may be blocked by objects and walls. We recommend disabling "double-sided" and using backface culling to see through the back of walls.
Controls
Double-Tap to Move: Double-clicking on objects or the ground will move the user to that position. Disable to prevent "teleporting" and only allow local movement.
Rotate with Arrow Keys: With this enabled, right and left arrow keys rotate the user and view angle. When disabled, right and left keys move the avatar to the right and left.
Rotation Speed: How quickly the view rotates.
Zoom Speed: How quickly the camera zooms when pressing the zoom controls.
Tilt Speed: How quickly the camera tilts up and down using the advanced view controls.
**Maximum Tilt Up (Advanced): In Advanced View, the highest tilt angle the camera can reach.
**Maximum Tilt Down (Advanced): In Advanced View, how far above (in degrees) can the camera go?
Minimum Zoom Distance: The closest distance to the avatar that the camera can zoom into.
Maximum Zoom Distance: The furthest distance from the avatar that the camera can zoom out.
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