When creating custom worlds, you can create and filter assets based on certain device types. When creating worlds for users on both high-end desktops and mobile phones, spaces will auto-detect the device and deliver the preferred experience for the hardware.
- Desktop only - Loads only if the device is not mobile (iOS or Android)
- Mobile only - Loads only if the device is mobile (iOS or Android)
- iPhone only - Loads only if the device is iOS
- Hide on iPhone - Loads only if the device is not iOS
Editor View Filter
Object Filter Settings
Each object can have it's own setting for Device Filtering. Choose from the following in the object's Properties > Info > Device filter :
- None - Object will load on all devices
- Desktop Only - Object will only load on laptops and desktop devices.
- Mobile Only - Object will only load on mobile devices (iOS / Android)
- iPhone Only - Object will only load on iOS
- Hide on iPhone - Objects will not load on iOS
Device Filter Examples
This first example is the Current Device (Default) when editing on a laptop or desktop. This view hides objects filtered as "Mobile Only" and "iPhone Only".
Filtering All shows everything in the scene, for both mobile and desktop filtered objects. The below highlights the concrete floor object, which is set to Device Filter: None and displays on all devices.
In Desktop view, spaces will display objects with the Device Filter set to Desktop only or None
In Mobile view, spaces will display objects with the Device filter set to Mobile only, Hide from iPhone, and None.
In iPhone view, spaces will display objects with the Device filter set to Mobile only, iPhone only, and None.
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